Have you ever wondered how to be more effective when it comes to music production? In this guide, I will show you how to produce music effectively and how to start, develop, and finish your drum & bass track.
Step 1 (How To Begin Your Project)
So, the first step is to make the idea of your track. It sounds obvious, yeah, but it’s essential. Starting with kicks and snares is always the right choice, but it’s not a condition. Let’s say you start with a kick. Try to changing layers play with EQ, compression, saturation, and also play with plugin’s chain.
As you make some concept, you can try various things that may or may sound good at that moment but what’s the key in this step is that you need to start and develop this initial idea as best as you can to reach the point where you are satisfied in the initial session (by initial session I mean sitting on the computer for two, three, four hours without being interrupted)
Step 2 (How To Effectively Develop It)
When you have reached a point where you are satisfied with your first production session, then you need to take a break for 10 hours, 20 hours, day or two, it’s entirely up to you.
It’s useless to continue or even finish track from the first production session because you will miss lots of things and there is a high chance that track will sound weak and you will just randomly trying to force it and push it.
At this point, what will happen is that you will experience two things: you will love what you did, or you will hate it and maybe start a new project. That’s the mistake. All you need to do is continue from that point and continue on it improving, developing and removing unwanted sounds.
Meanwhile, as you go, and building your track, you need to make sure that you are going forward and gaining the length of your track in general. Als It’s not important to start from the intro. If your idea is great for drop and you don’t want to forget that idea, start immediately on a drop, because only the final song will matter.
It’s not about perfection and use details on the right things, for example, in the sound design. Then when you’ve made another significant progress of your track, you should have to listen to other professional tracks that have a great sound and compare them with yours. Now you know what you need to do when it comes to sound quality. It’s necessary to do this action because then you will never reach their sound qualities ( I don’t talk about copying their composition but about inspiring by their sound tips and techniques to make it great on your side) Don’t forget to Use a resampling of your actual sounds a lot but only when you are satisfied with that.
This action will save you your CPU, and you will be able to do things like editing sample, exporting it, cutting, cloning, pitching but it’s best for resampling when you will use multiple plugins, and you want to have clean buss or even make 2x or more resamplings.
Producers used to do this process when they want to resample their bass or also drums more times to get rich and fat sound. Back to the track – When you reach the point that you have a project full of automations and various things
you can clean it a little to look good, but what I prefer is to resample all the things I’ve made so far without any sidechain and clipping.
I just do this on all my sounds and it will clean my timeline so instead of 220 tracks full of VSTS, Samples, Automations and who knows what, after resampling, you will open these samples in new project, and you will have only samples on your timeline, and instead of 220 tracks you will have 60.
But as I said. Resample only when you are 100% satisfied otherwise you need to open your previous track. Somebody prefers doing things in 1 project, but I like to do it this way.
Step 3 (How To Finish Your Drum & Bass Tune)
Now you will see the big image of your track. Let’s say you’ve made main bones for your track from start to the end. What you are doing now is just adding things to your timeline and just layering them. Add new sounds, remove useless things also as you did in the 2nd step.
Again you need to take a rest and listen to other various tracks to compare their sound and yours.
You will see improvements because you have the whole picture of their sound where they are now and where you want to be also. And you are closer with each step. As you learn new things and
making mistakes, you know that’s the way how to be better than yesterday.
Just eliminate your weaknesses and use your time as effectively as you can for the minimum time that you’ve spent when composing. I used to work on the track where the structure was pretty solid, but then what happened was shit. I started doing nothing I got to the point where I cannot continue on track and composing.
So I’ve started doing some micro changes or not even that. I mean like changing volumes on some things without realizing that, a saving project without any significant change, repeating the playback button over again, or
even make the project worse than it was.
These changes are just completely useless, and you need to know how to avoid them. You have to know when to stop with composing, and that’s it. Work on your project for 2 hours, but produce and don’t do shit. Production can be really addictive, so you need to know when to stop.
Do you want to get your tune on the next level? Ask yourself:
What’s the best part of the track that I would like to use in a new project?
What’s the part I want to get rid of the necessary things?
How I get this track on a new level with sounds I have on the timeline?
At first, backup your first version of the track. Then open a new version and, what you want to do is analyze the whole project and completely rework your tune where you will take the best parts and best pieces of sounds, and use them less, applicated them to different places, basically re-think everything.
Then, when you will do these actions, after doing that, your project will sound weaker when you compare to your latest one. Try to do it once, if it will work for you, do it on all of your tracks. Don’t force anything, do it naturally, don’t worry about removing sounds that you don’t want to erase. It’s just sound and noise.
Also, you can apply these actions on any other genres.